FAQ. If you still have questions, feel free to leave a comment here!
What year is it? The in-game year is 2035, running in real time. If the real date is February 1, 2017, the IC date is February 1, 2035.
Is this game canon or AU? Resurgence is canon through the end of Deathly Hallows, but not through the Epilogue.
What are the differences from canon? For the purposes of this game, the Epilogue is more of a guideline for ships, but we won't be forcing anyone to stick to them. Same goes for Cursed Child; we aren't interested in really spoiling anything, so we haven't done much research in how things ended up.
The important things to note for this game are: -Kingsley Shacklebolt was Minister for Magic from 1998-2017; Hermione Granger was elected in 2017, but was defeated in the 2024 election by current Minister Terence Higgs. -Albus Severus Potter was attacked and rendered insane in May 2022, and permanently resides in St. Mungo's. -Harry Potter was killed in action in 2025; partner Draco Malfoy injured.
What are the activity requirements for this game? There are two parts to the activity check, which will go up 5-7 days before the end of the month, and end at midnight Pacific Standard/Daylight Time (GMT-8/7) on the 1st of every month: 1. All characters will need 3 pieces of activity to be considered active. These can be journals, threads (5 responses + starter), or comment wars (10+). If you write an article for us and we use it, that can count for one free space to be used for any character and does not expire. 2. Check-in. Players will post links to their own activity, either in a comment or with a link to a spreadsheet with the activity links, similar to this.
How many characters can I have? Who can I play? The character cap is currently set at 4. As the game grows, the cap will go up, but only for players who continually exceed activity requirements. All characters must have already graduated from school. We will not be allowing any students into the game; the themes will be too adult for them, and they wouldn't have anything to do or any interactions with other characters.
Ideally, all the characters will be between 18 and 40. However, if you have a specific idea for a character that would require them to be older, we'd love to hear it and work with you. We are, however, asking that the main Trio era characters not be applied for at this time. This may change over the course of the game, should there be demand as the game grows.
Can I play the Minister/Department Head/prominent Ministry official? The Minister for Magic will be NPC'd by the mods, but we do have a long list of open positions that work closely with the Minister that players are welcome to pick up. We also encourage players to pick up older Department Heads (these would be some of those lines for an older character we'd love to hear about!)
Can I play a werewolf/vampire/Metamorphmagus/Veela/half-breed? Werewolves are definitely fair game! We'd love to see a few and involve them in plots. As for the rest, we won't give anyone a hard no, just know that they all have varying degrees of rareness in the world, so they will be capped quickly. If you would like to apply for a character who is part or whole any creature besides a werewolf, we will require you to notify us before we receive the application so we can hear your idea for the character.
Can I play a famous character? What are some of the prevalent people in pop culture? Sure! We encourage people to apply for Quidditch players, musicians, and characters who write or perform on wireless shows. We will add a list of IC pop culture figures as they are created.
Are there any characters we absolutely can't play? The characters you play shouldn't be in the same friend group or closely related (parent/child, siblings, etc). Players are allowed up to two Weasley cousins because the family is so big, but they shouldn't be close in age or personality, or have much reason to interact regularly.
We will not be allowing any secret children of characters who died before the Final Battle. That means no children of Colin Creevey, Fred Weasley, Sirius or Regulus Black. Any others that we don't know for sure didn't have children could possibly have playable children or grandchildren.
Can I switch up a canon pairing if I don't like the ship? The ships determined by JKR, the Epilogue, Pottermore, and Cursed Child are merely guidlines, though there are a few we pre-determined for plot purposes. That being said, because things are different, if you really hate the names JKR chose for the kids, you're welcome to change them. We do ask that characters have at least one known, canon parent unless they are muggleborn or foreign-born.
Can I apply for a character from one of the other wizarding schools? Absolutely! We welcome all kinds of foreign characters or those who attended any of the other 7 schools around the world. If you'd like to learn more about them, visit here for more info!
Who are the known Death Eaters? Death Eaters killed/died either during the war or after: Avery Sr (1998), Regulus Black (1979), Alecto Carrow (1999), Barty Crouch Jr (1995), Gibbon (1997), Igor Karkaroff (1997), Bellatrix Lestrange (1998), Lestrange Sr (1982), Mulciber Sr (Azkaban, 1993), Peter Pettigrew (1998), Evan Rosier (1982), Wilkes (1980)
Death Eaters convicted and sentenced to Azkaban: Bulstrode Sr (1998), Bulstrode Jr (2010), Amycus Carrow (1999), Crabbe Sr (2000), Antonin Dolohov (1998), Goyle Sr (1998), Jugson (1998), Rodolphus Lestrange (2035), Walden McNair (1998), Mulciber Jr (1998), Parkinson Jr (2004), Augustus Rookwood (1999), Rosier Sr (1982), Selweyn Sr (2034), (f) Selwyn (2030), Travers Sr(2002)
Death Eaters pardoned/found not guilty: Draco Malfoy (1998), Lucius Malfoy (1998), Narcissa Malfoy (1998), (f) Rowle (1999), Severus Snape (posthumously, 1998), (f) Shafiq (1999), Travers Jr (1998), Anita Wilkes (1999)
How do the journals work? The journals work on a magical system and look much like Tom Riddle's destroyed diary, except they contain no one's soul, and simply work by magic. Icons are not visible to the characters, and should only be used for player reference. The journals first came onto the market in 2003, and have gone through several upgrades in the years since. They now come in a variety of styles, with varying levels of privacy. For children, there are journals with safeguards to ensure they can only see what specific other journals (friends and family) are saying, but don't allow for specific wards; for adults, the cheapest models have no privacy at all, while the most expensive have wards that are absolutely unbreakable.
For the sake of the game, assume that all wards are unbreakable unless previously discussed between players, indicated oocly in the entry, or discussed with mods for certain plot things, such as where specific characters may be under investigation, and the effort of breaking into wards makes sense. These words are generally readable if the reader wants to figure it out, these words are completely blacked out and cannot be read by anyone.
Wards must be specified each time by the character, but can be generalized for ooc purposes. For instance, a character would have to specify each time exactly which of their friends and/or family would be able to ready a ward, but to save time and space oocly, the more generic "friends" or "family" wards can be used. Just make sure you remember it's not as easy for your characters. Make sure your characters keep track of their journals, because like cell phones, any messages, even private wards, can be read by others if they have your journal; the wards are tied to the journals themselves, not to people. When you buy a journal and set it up, it gets tied to that person. When you journal or reply, the name you set up for yourself (usually your first and last name) appears with your text. Therefore, others can write messages and comments as your character if they possess your journal; however, the text still reflects the writer's hand, so others may be able to tell it's someone else using that journal to write.
How do you decide injuries during battles? Great question! We use Death Rolls. Before each battle, we post a scale of injuries numbered 0-10; a 0 means the character wasn't present, whereas a 10 means death. Players will replied to the screened post with all of their characters, even the ones not present, with a range of injuries they are willing to play out, and we do a random roll to see what they got. This means that if you do not want your character to die, don't include 10 in the range. If you don't want to play out a major permanent injury, don't include 9 in your roll. We'll post the results just before the battle threads go up for everyone to see! Those posts will also serve to provide a place for everyone to plan their duels and the specific circumstances surrounding the injuries.